This food printer prints appropriately shaped food according to the user’s mood or emotion of the day. By conversing with a character displayed on the screen, the printer estimates the user’s emotions and prints the most appropriate shape and message on the food. For example, it recognizes that the user is tired from a natural conversation and prints an encouraging message.
チェン ジウェイ、山岡 潤一 (2022)
この研究はバンダイナムコ研究所との共同研究成果です。 Collaboration with Bandai Namco Research Inc.
This study proposes a new learning experience of Ainu culture using image generation algorithms and a new production experience using digital fabrication. The Ainu culture has been in decline in recent years, and the issues are complicated by the aging of artisans, the lack of cultural inheritors, and the difficulty for younger Ainu who do not come from artisan families to participate in activities to pass on the culture, and we considered the need to develop craft learning to resolve these issues. Therefore, it is necessary to create an environment that facilitates the learning of Ainu embroidery, which is a complex technique, by using image generation algorithms such as DCGAN and PIX2PIX to automatically generate Ainu patterns and to generate a forecast of the finished Ainu embroidery.
Yasutomo Yamaguchi, Junichi Yamaoka
Conference on 4D and Functional Fabrication 2022 (4DFF2022)